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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/rrnq1

Latest score list for #rrnq1

re
relief a second ago
9'32''
Em
Emma 19 minutes ago
3'29''
gu
guest 28 minutes ago
7'30''
an
anonymous 24 minutes ago
16'58''
te
teriyaki 54 minutes ago
16'35''
gu
guest 56 minutes ago
10'25''
an
anonymous an hour ago
8'0''
gu
guest 38 minutes ago
11'32''
ma
masters 2 hours ago
11'12''
gu
guest an hour ago
10'30''

Latest score list for Kakuro

an
anonymous solved puzzle No#8205x;
18'36''
sp
specialist solved puzzle No#jem94;
8'4''
in
injury solved puzzle No#xzvk1;
4'30''
ch
chocolate solved puzzle No#1nrpk;
13'33''
re
realtor solved puzzle No#zvk7v;
19'51''
an
anonymous solved puzzle No#82ez2;
10'50''
an
anonymous solved puzzle No#82ppe;
18'49''
be
betting solved puzzle No#21qjy;
19'37''
ma
make money solved puzzle No#21qjy;
9'38''
Fi
Fitness solved puzzle No#zvk7v;
13'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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