30
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41
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26
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7
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7
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/vv01d

Latest score list for #vv01d

an
anonymous a second ago
4'23''
he
healthcare 4 minutes ago
19'37''
cr
crackstreams 11 minutes ago
17'23''
ov
overtons 44 minutes ago
9'11''
Ja
James 56 minutes ago
18'33''
an
anonymous an hour ago
17'43''
an
anonymous an hour ago
19'55''
At
Attorney 2 hours ago
15'26''
gu
guest 2 hours ago
7'37''
In
Internet 45 minutes ago
17'50''

Latest score list for Kakuro

fa
family solved puzzle No#dd2qj;
17'1''
Ch
Charlotte solved puzzle No#jpxpy;
17'57''
Mi
Mia solved puzzle No#rwvqj;
8'41''
Ol
Oliver solved puzzle No#08w9w;
16'55''
gu
guest solved puzzle No#gqk6m;
10'38''
in
intergration solved puzzle No#4g47p;
18'9''
gu
guest solved puzzle No#dd2qj;
19'58''
Av
Ava solved puzzle No#qygrg;
11'57''
gu
guest solved puzzle No#ddzwp;
6'33''
Cl
Classes solved puzzle No#gqk6m;
15'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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