10
38
11
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31
6
6
16
22
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25
15
20
26
17
11
30
12
3
6
9
26
23
5
7
8
34
17
13
9
11
10
21
24
17
4
7
7
23
6
8
6
17
28
10
3
24
15
6
14
6
1
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3
4
5
6
7
8
9
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123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/vv6xz

Latest score list for #vv6xz

gu
guest a second ago
5'6''
pe
petrol 12 minutes ago
9'14''
gu
guest 38 minutes ago
10'48''
gu
guest 19 minutes ago
8'26''
pr
programs 24 minutes ago
5'8''
so
social 54 minutes ago
9'14''
gu
guest an hour ago
11'4''
gu
guest 47 minutes ago
4'29''
an
anonymous an hour ago
12'15''
an
anonymous an hour ago
9'59''

Latest score list for Kakuro

an
anonymous solved puzzle No#pw9mj;
4'47''
pr
programs solved puzzle No#pw9mj;
12'2''
Ol
Oliver solved puzzle No#7jw0k;
15'44''
gu
guest solved puzzle No#mjx92;
3'52''
an
anonymous solved puzzle No#vrdxy;
19'16''
Ol
Olivia solved puzzle No#ek424;
3'20''
El
Elijah solved puzzle No#7jw0k;
11'9''
do
doctors solved puzzle No#dpgmp;
3'30''
an
anonymous solved puzzle No#n1e9r;
7'32''
me
medical solved puzzle No#0y0kg;
9'14''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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