13
27
4
24
8
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4
21
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26
12
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31
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18
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28
18
5
12
25
7
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33
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9
24
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25
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14
28
39
8
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9
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27
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7
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30
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14
11
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9
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Kakuro(Medium) https://gridpuzzle.com/kakuro/w89m0

Latest score list for #w89m0

Au
Automotive a second ago
19'1''
ph
photography 14 minutes ago
6'48''
an
anonymous 13 minutes ago
12'11''
Ga
Gas 33 minutes ago
9'31''
an
anonymous 51 minutes ago
15'0''
Co
Conference 55 minutes ago
3'49''
In
Investing 55 minutes ago
9'42''
pr
premium an hour ago
5'29''
pr
programs 56 minutes ago
17'57''
an
anonymous 50 minutes ago
13'10''

Latest score list for Kakuro

bu
business solved puzzle No#v868z;
5'3''
Ab
Abigail solved puzzle No#45rq4;
19'58''
gu
guest solved puzzle No#45m94;
10'4''
wa
warranty solved puzzle No#dmv27;
5'50''
da
damage solved puzzle No#dmv27;
17'32''
su
sundays dog solved puzzle No#pp140;
6'12''
Wi
William solved puzzle No#zgxjm;
16'34''
sh
shopping solved puzzle No#1y1zk;
12'42''
Ev
Evelyn solved puzzle No#zgxjm;
5'47''
ou
outsource solved puzzle No#m95gr;
13'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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