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Kakuro(Evil) https://gridpuzzle.com/kakuro/wypme

Latest score list for #wypme

sa
sandwich 剛剛
4'49''
gu
guest 11分鐘前
13'10''
El
Elijah 36分鐘前
6'59''
an
anonymous 28分鐘前
13'29''
st
stock price 一小時前
9'37''
re
restoration 一小時前
3'50''
Ol
Oliver 一小時前
11'30''
he
healthcare 一小時前
10'44''
an
anonymous 一小時前
13'58''
Ha
Hail car 一小時前
19'8''

Latest score list for Kakuro

Au
Automotive solved puzzle No#lmm2l;
16'58''
ma
make money solved puzzle No#x05j1;
5'42''
sa
sandwich solved puzzle No#e5087;
10'23''
be
betting solved puzzle No#k1rx5;
5'19''
At
Attorney solved puzzle No#e5087;
19'41''
Ja
Jacob solved puzzle No#k1km4;
3'48''
so
social solved puzzle No#n80dx;
17'32''
Sh
Shopify solved puzzle No#jgpk4;
6'34''
gu
guest solved puzzle No#w5y82;
17'12''
Wi
William solved puzzle No#lmm2l;
13'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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