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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9yrp

Latest score list for #x9yrp

gu
guest há um segundo
17'38''
su
sundays dog 3 minutos atrás
7'48''
gu
guest 13 minutos atrás
18'43''
an
anonymous 38 minutos atrás
6'47''
ma
magento há uma hora
10'53''
gu
guest 21 minutos atrás
7'27''
El
Elijah 49 minutos atrás
13'48''
ma
make money há uma hora
13'47''
gu
guest 26 minutos atrás
8'16''
fr
freelance há uma hora
12'34''

Latest score list for Kakuro

an
anonymous solved puzzle No#j9gne;
16'5''
gu
guest solved puzzle No#rpwp4;
11'7''
be
betting solved puzzle No#yw9e9;
19'4''
my
myloancare solved puzzle No#qnyq9;
6'33''
gu
guest solved puzzle No#rprjj;
17'34''
so
software solved puzzle No#qn4pq;
9'35''
an
anonymous solved puzzle No#g1e8m;
16'8''
me
medical solved puzzle No#nd605;
17'25''
mo
motivation solved puzzle No#qn4pq;
11'20''
fi
fishing solved puzzle No#yw9e9;
9'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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