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Kakuro(Evil) https://gridpuzzle.com/kakuro/xw497

Latest score list for #xw497

he
healthcare a second ago
19'54''
gu
guest 6 minutes ago
18'40''
an
anonymous 10 minutes ago
6'38''
Au
Automotive 10 minutes ago
16'44''
re
repair an hour ago
17'27''
su
sundays dog an hour ago
11'8''
su
sundays dog 35 minutes ago
12'26''
gu
guest an hour ago
12'25''
Li
Liam an hour ago
10'40''
gu
guest 2 hours ago
9'3''

Latest score list for Kakuro

In
Internet solved puzzle No#gnvr0;
13'48''
gu
guest solved puzzle No#4g5wg;
11'31''
an
anonymous solved puzzle No#m8d1g;
14'54''
mo
motivation solved puzzle No#gnvr0;
9'57''
st
stock price solved puzzle No#x9kvd;
19'4''
gu
guest solved puzzle No#m8d1g;
8'0''
So
Sophia solved puzzle No#2k9j8;
5'49''
in
intergration solved puzzle No#x9kvd;
12'11''
Ol
Oliver solved puzzle No#89qpe;
16'3''
re
realtor solved puzzle No#nw5zw;
16'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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