12
14
6
13
8
24
10
6
21
9
6
5
9
39
4
7
15
11
11
3
5
20
5
8
6
3
4
8
5
8
15
5
9
7
8
12
9
5
26
5
5
7
4
5
4
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/zgpgv

Latest score list for #zgpgv

Co
Conference il y a une seconde
10'6''
Tr
Treatment il y a 4 minutes
7'5''
gu
guest il y a 26 minutes
15'15''
gu
guest il y a 19 minutes
5'17''
gu
guest il y a une heure
13'51''
an
anonymous il y a une heure
5'55''
mo
motivation il y a 40 minutes
10'23''
an
anonymous il y a 50 minutes
4'47''
cr
credit il y a une heure
18'14''
Am
Amelia il y a une heure
4'46''

Latest score list for Kakuro

an
anonymous solved puzzle No#nw6zk;
19'6''
gu
guest solved puzzle No#nw6zk;
5'6''
gu
guest solved puzzle No#7kygm;
9'46''
se
settlements solved puzzle No#nw6zk;
5'29''
Ur
Urgent solved puzzle No#09nkg;
17'19''
gu
guest solved puzzle No#kwp72;
11'39''
gu
guest solved puzzle No#qy2n9;
3'41''
an
anonymous solved puzzle No#ppg0v;
6'53''
an
anonymous solved puzzle No#wyqze;
6'3''
gu
guest solved puzzle No#d0ke0;
15'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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