9
38
6
15
10
17
12
8
15
13
28
14
14
14
17
42
16
32
13
16
6
6
13
6
29
13
36
17
14
13
23
9
15
16
27
10
17
16
17
10
17
39
22
10
14
17
9
16
7
7
5
17
13
7
8
31
3
10
16
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/zp51r

Latest score list for #zp51r

Ma
Mason a second ago
8'46''
Pr
Prestashop 6 minutes ago
8'59''
an
anonymous 20 minutes ago
13'8''
an
anonymous 25 minutes ago
19'40''
Au
Automotive 41 minutes ago
5'25''
me
medical an hour ago
18'18''
gu
guest 59 minutes ago
14'41''
Em
Emma an hour ago
17'50''
an
anonymous an hour ago
18'17''
Au
Automotive 43 minutes ago
10'16''

Latest score list for Kakuro

Lo
Loans solved puzzle No#nw7kx;
6'53''
re
repair solved puzzle No#jpxpy;
17'7''
La
Lawsuit solved puzzle No#gqk6m;
12'39''
Av
Ava solved puzzle No#jpxpy;
9'16''
Sh
Shopify solved puzzle No#jpxpy;
8'5''
Be
Benjamin solved puzzle No#2kwp5;
18'35''
cr
crackstreams solved puzzle No#2kr29;
10'18''
be
betting solved puzzle No#dd2qj;
13'3''
ma
masters solved puzzle No#nwyvw;
4'18''
Ja
James solved puzzle No#qygrg;
4'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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