27
6
12
9
20
4
4
8
10
10
12
41
4
5
17
6
4
15
16
18
5
7
10
4
12
17
10
12
5
4
12
8
4
38
4
5
5
1
2
3
4
5
6
7
8
9
?
~
123
1
 
2
3
Undo
Redo
Delete
0
Hint
copy & share
Share puzzle to your friends and family

Kakuro(Evil) https://gridpuzzle.com/kakuro/zp80m

Latest score list for #zp80m

su
sundays dog 한 초 전
10'56''
Tr
Treatment 14 분 전
7'56''
gu
guest 23 분 전
13'13''
Do
Donate 14 분 전
7'1''
fi
fishing 53 분 전
9'15''
so
social 17 분 전
7'36''
fr
freelance 27 분 전
18'23''
re
refinancing 한 시간 전
7'21''
cr
crackstreams 2 시간 전
11'2''
sh
shopping 57 분 전
3'47''

Latest score list for Kakuro

Am
Amelia solved puzzle No#oy70p;
14'46''
so
social solved puzzle No#3ezn2;
18'59''
gu
guest solved puzzle No#3789m;
9'55''
Au
Automotive solved puzzle No#l9k7r;
17'32''
an
anonymous solved puzzle No#l9k7r;
7'11''
an
anonymous solved puzzle No#lmr7w;
8'38''
se
sell cash solved puzzle No#l9k7r;
17'33''
Pa
Paintless solved puzzle No#3ezn2;
10'52''
an
anonymous solved puzzle No#okkrm;
5'51''
gu
guest solved puzzle No#3jvm9;
19'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

Privacy Policy Copyright Gridpuzzle © 2024