14
6
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42
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29
12
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9
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34
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33
8
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12
1
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6
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/rw421

Latest score list for #rw421

ph
phone a second ago
3'37''
gu
guest 19 minutes ago
8'58''
gu
guest 34 minutes ago
14'30''
an
anonymous 34 minutes ago
17'17''
wo
workforce an hour ago
6'25''
ma
majority an hour ago
16'52''
gu
guest an hour ago
17'46''
an
anonymous 45 minutes ago
10'10''
li
lightroom 2 hours ago
3'44''
an
anonymous 2 hours ago
16'30''

Latest score list for Kakuro

se
semrush solved puzzle No#enm24;
18'29''
an
anonymous solved puzzle No#m859r;
3'36''
gu
guest solved puzzle No#en0nn;
16'46''
an
anonymous solved puzzle No#enm24;
18'51''
da
damage solved puzzle No#vn9d9;
16'28''
an
anonymous solved puzzle No#enm24;
11'37''
an
anonymous solved puzzle No#2yg5y;
18'1''
an
anonymous solved puzzle No#x94r8;
7'53''
gu
guest solved puzzle No#m8v4q;
12'29''
an
anonymous solved puzzle No#m8v4q;
14'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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