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38
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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/zp80m

Latest score list for #zp80m

No
Noah 刚刚
17'26''
pe
petrol 8分钟前
11'33''
gu
guest 32分钟前
17'48''
pr
programs 13分钟前
10'42''
La
Lawyer 39分钟前
9'11''
an
anonymous 23分钟前
18'48''
ou
outsource 一小时前
15'32''
an
anonymous 32分钟前
16'16''
gu
guest 一小时前
16'42''
an
anonymous 55分钟前
14'43''

Latest score list for Kakuro

an
anonymous solved puzzle No#4g6zg;
4'16''
gu
guest solved puzzle No#4gk24;
16'39''
So
Sophia solved puzzle No#6wwkr;
8'37''
an
anonymous solved puzzle No#2kq18;
4'36''
an
anonymous solved puzzle No#6wwkr;
5'24''
Lo
Loans solved puzzle No#7n414;
12'43''
an
anonymous solved puzzle No#rw050;
7'22''
gu
guest solved puzzle No#2kyn9;
14'39''
fi
finance solved puzzle No#4gr7g;
7'7''
an
anonymous solved puzzle No#01jww;
4'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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