6
26
13
15
13
6
4
4
17
15
9
40
5
7
5
35
10
5
13
21
16
8
39
13
16
9
3
5
7
8
16
17
13
10
17
17
8
27
24
10
15
17
12
17
22
15
10
13
3
15
5
13
9
42
14
12
8
9
9
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/zppmr

Latest score list for #zppmr

pr
programs a second ago
10'48''
an
anonymous 10 minutes ago
3'35''
Re
Recovery 35 minutes ago
12'0''
Re
Recovery 16 minutes ago
17'54''
gu
guest 31 minutes ago
7'35''
su
sundays dog an hour ago
19'7''
an
anonymous 58 minutes ago
9'45''
an
anonymous 2 hours ago
8'13''
sp
specialist an hour ago
7'24''
an
anonymous an hour ago
19'28''

Latest score list for Kakuro

Av
Ava solved puzzle No#4ggv4;
10'5''
Wo
Workers solved puzzle No#4ggv4;
16'33''
ou
outsource solved puzzle No#y9y71;
12'12''
an
anonymous solved puzzle No#ddd8j;
15'31''
an
anonymous solved puzzle No#598q0;
15'27''
an
anonymous solved puzzle No#598q0;
18'3''
st
stock price solved puzzle No#4ggv4;
17'37''
mo
motivation solved puzzle No#8vkyx;
5'20''
At
Attorney solved puzzle No#4ggv4;
19'43''
an
anonymous solved puzzle No#8vkyx;
5'19''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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