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Mirror Akari(Easy) https://gridpuzzle.com/mirror-akari/7yzwm

Latest score list for #7yzwm

sa
sandwich a second ago
3'52''
in
insurance 13 minutes ago
7'41''
an
anonymous 35 minutes ago
13'35''
gu
guest 14 minutes ago
13'33''
sp
specialist 56 minutes ago
6'21''
la
lawyer 52 minutes ago
3'39''
so
software an hour ago
6'49''
an
anonymous an hour ago
12'56''
Sh
Shopify an hour ago
19'46''
Ev
Evelyn 2 hours ago
10'8''

Latest score list for Mirror Akari

gu
guest solved puzzle No#jeq19;
7'0''
la
lawyer solved puzzle No#eqmv4;
12'43''
Em
Emma solved puzzle No#reyng;
8'48''
te
technology solved puzzle No#0xd98;
15'43''
Tr
Treatment solved puzzle No#dnvxv;
10'57''
ma
masters solved puzzle No#0xd98;
13'56''
an
anonymous solved puzzle No#qm219;
13'35''
gu
guest solved puzzle No#82x75;
10'10''
mo
motivation solved puzzle No#xzw67;
12'43''
fa
family solved puzzle No#wrj00;
16'41''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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