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Mirror Akari(Medium) https://gridpuzzle.com/mirror-akari/dz88v

Latest score list for #dz88v

an
anonymous sekunti sitten
14'38''
gu
guest 18 minuuttia sitten
7'33''
Ol
Oliver 6 minuuttia sitten
9'19''
an
anonymous 18 minuuttia sitten
7'7''
Re
Recovery 15 minuuttia sitten
4'56''
No
Noah tunti sitten
13'19''
Pa
Paintless tunti sitten
12'2''
Au
Automotive tunti sitten
6'54''
an
anonymous 50 minuuttia sitten
6'33''
be
betting tunti sitten
15'52''

Latest score list for Mirror Akari

an
anonymous solved puzzle No#okpw5;
12'4''
Ab
Abigail solved puzzle No#l5q88;
14'11''
fi
finance solved puzzle No#lgr51;
7'37''
re
relief solved puzzle No#od222;
13'26''
an
anonymous solved puzzle No#o6z45;
5'22''
Li
Liam solved puzzle No#okpw5;
8'31''
gu
guest solved puzzle No#lgr51;
11'47''
an
anonymous solved puzzle No#l5r80;
12'59''
so
social solved puzzle No#l5q88;
8'35''
gu
guest solved puzzle No#okpw5;
9'13''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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