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Anti-Knight Hyper Consecutive Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/370dj

Latest score list for #370dj

gu
guest för en sekund sedan
12'2''
an
anonymous 3 minuter sedan
18'51''
Cl
Claim 19 minuter sedan
13'59''
in
intergration 28 minuter sedan
6'21''
an
anonymous 22 minuter sedan
11'10''
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18'8''
gu
guest för en timme sedan
9'34''
an
anonymous för en timme sedan
9'24''
gu
guest 2 timmar sedan
18'45''
gu
guest 57 minuter sedan
12'4''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

wo
workforce solved puzzle No#dn9xp;
18'1''
gu
guest solved puzzle No#ekqng;
17'11''
Mi
Mia solved puzzle No#8w2p5;
4'49''
gu
guest solved puzzle No#yq8ek;
14'42''
Ol
Oliver solved puzzle No#21505;
16'15''
br
brother solved puzzle No#56418;
5'2''
gu
guest solved puzzle No#zvz5r;
10'13''
bl
blackboard solved puzzle No#56yk8;
9'32''
da
damage solved puzzle No#56yk8;
15'9''
Ho
Hosting solved puzzle No#7pqk9;
4'48''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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