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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/lgg0m

Latest score list for #lgg0m

so
software för en sekund sedan
5'21''
ma
makeup 10 minuter sedan
16'14''
Ol
Olivia 37 minuter sedan
13'55''
an
anonymous 44 minuter sedan
15'59''
be
beauty 50 minuter sedan
14'2''
li
lightroom 33 minuter sedan
6'26''
an
anonymous för en timme sedan
12'44''
bl
blackboard för en timme sedan
9'4''
pr
programs för en timme sedan
16'4''
gu
guest 2 timmar sedan
14'43''

Latest score list for Anti-knight Hyper Rossini Sudoku

gu
guest solved puzzle No#56p4d;
14'16''
gu
guest solved puzzle No#g4984;
15'51''
Ho
Hosting solved puzzle No#v0m1z;
7'22''
gu
guest solved puzzle No#9wy5w;
4'19''
Sh
Shopify solved puzzle No#zv0xr;
18'21''
sh
shopping solved puzzle No#yqk91;
17'10''
re
realtor solved puzzle No#zv0xr;
9'28''
Re
Recovery solved puzzle No#9wy5w;
12'25''
sh
shopping solved puzzle No#82xe2;
17'47''
an
anonymous solved puzzle No#9wy5w;
18'30''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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