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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/oyrz6

Latest score list for #oyrz6

gu
guest een seconde geleden
14'12''
mo
motivation 8 minuten geleden
14'24''
cr
credit 38 minuten geleden
9'51''
an
anonymous 55 minuten geleden
4'36''
wa
warranty 16 minuten geleden
3'43''
so
social 50 minuten geleden
18'27''
do
doctors 44 minuten geleden
19'13''
gu
guest 51 minuten geleden
14'23''
At
Attorney een uur geleden
18'32''
be
beauty 44 minuten geleden
13'14''

Latest score list for Anti-knight Hyper Rossini Sudoku

gu
guest solved puzzle No#pnk2g;
11'58''
an
anonymous solved puzzle No#7p4vm;
12'49''
de
degree solved puzzle No#zvyee;
6'14''
gu
guest solved puzzle No#dng1j;
9'9''
pr
programs solved puzzle No#pnq2z;
9'16''
Ab
Abigail solved puzzle No#repgg;
16'11''
st
stock price solved puzzle No#21p4d;
6'46''
gu
guest solved puzzle No#qmvye;
19'52''
gu
guest solved puzzle No#zv4vr;
11'53''
de
degree solved puzzle No#qmvye;
11'51''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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