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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/01z48

Latest score list for #01z48

an
anonymous a second ago
5'40''
fi
finance 10 minutes ago
19'51''
gu
guest 15 minutes ago
8'18''
an
anonymous 29 minutes ago
15'59''
an
anonymous 47 minutes ago
6'54''
te
technology 59 minutes ago
5'29''
La
Lawyer 58 minutes ago
7'39''
Wo
Workers an hour ago
3'26''
he
healthcare 2 hours ago
13'11''
an
anonymous 2 hours ago
4'9''

Latest score list for Kakuro

Lo
Loans solved puzzle No#jgx1e;
9'0''
te
technology solved puzzle No#dw9d0;
7'50''
gu
guest solved puzzle No#jg015;
17'3''
wa
warranty solved puzzle No#l4y4l;
10'22''
fa
family solved puzzle No#n8xn9;
15'47''
ma
makeup solved puzzle No#77y74;
12'30''
wa
warranty solved puzzle No#w59ze;
16'42''
an
anonymous solved puzzle No#r4nm0;
18'44''
Re
Recovery solved puzzle No#mg1e2;
5'53''
an
anonymous solved puzzle No#q2d7g;
7'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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