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9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/01z48

Latest score list for #01z48

Mi
Mia a second ago
4'44''
gu
guest 14 minutes ago
16'57''
re
realtor 11 minutes ago
14'56''
an
anonymous 36 minutes ago
16'50''
Re
Recovery 59 minutes ago
6'6''
ch
chocolate 31 minutes ago
9'14''
an
anonymous an hour ago
7'49''
Re
Recovery an hour ago
19'41''
pr
programs 2 hours ago
18'0''
Tr
Treatment an hour ago
7'47''

Latest score list for Kakuro

su
sundays dog solved puzzle No#vrmvz;
6'15''
gu
guest solved puzzle No#ek7n7;
3'59''
gu
guest solved puzzle No#zqxqr;
9'25''
Ab
Abigail solved puzzle No#ekm6k;
13'37''
do
doctors solved puzzle No#164yk;
9'0''
an
anonymous solved puzzle No#8w19x;
4'25''
gu
guest solved puzzle No#n1e6r;
5'32''
Ma
Mason solved puzzle No#zqxqr;
18'15''
an
anonymous solved puzzle No#9e7e0;
3'45''
Be
Benjamin solved puzzle No#q8w22;
5'43''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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