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Kakuro(Evil) https://gridpuzzle.com/kakuro/0pw4g

Latest score list for #0pw4g

Ab
Abigail sekunti sitten
13'5''
an
anonymous 16 minuuttia sitten
15'52''
gu
guest 25 minuuttia sitten
12'49''
my
myloancare 45 minuuttia sitten
5'6''
Ab
Abigail tunti sitten
10'25''
te
technology tunti sitten
19'21''
gu
guest tunti sitten
13'48''
so
social tunti sitten
5'15''
re
repair 44 minuuttia sitten
16'49''
so
software 42 minuuttia sitten
11'20''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#dd117;
11'22''
Ab
Abigail solved puzzle No#dd10p;
9'28''
gu
guest solved puzzle No#4gnp5;
15'32''
gu
guest solved puzzle No#ddpxp;
8'10''
se
semrush solved puzzle No#wpzvq;
6'57''
mo
mortgage solved puzzle No#m6ndw;
9'0''
Re
Rehab solved puzzle No#0188g;
8'45''
li
lightroom solved puzzle No#vv02k;
6'52''
la
lawyer solved puzzle No#m8z92;
3'51''
gu
guest solved puzzle No#19mz0;
13'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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