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Kakuro(Evil) https://gridpuzzle.com/kakuro/0z75g

Latest score list for #0z75g

wa
warranty a second ago
16'34''
Ja
James 5 minutes ago
18'40''
Co
Conference 7 minutes ago
7'28''
Ch
Charlotte 49 minutes ago
19'16''
re
realtor 51 minutes ago
10'9''
yo
youtube an hour ago
3'37''
an
anonymous an hour ago
13'26''
gu
guest 2 hours ago
15'54''
Ja
James 46 minutes ago
7'5''
se
settlements 2 hours ago
11'29''

Latest score list for Kakuro

Li
Liam solved puzzle No#yy67n;
9'58''
Is
Isabella solved puzzle No#x927d;
9'8''
an
anonymous solved puzzle No#z572v;
11'41''
Fi
Fitness solved puzzle No#z572v;
14'11''
se
settlements solved puzzle No#z572v;
6'22''
an
anonymous solved puzzle No#z572v;
6'43''
an
anonymous solved puzzle No#yyn91;
8'43''
ma
makeup solved puzzle No#yyn91;
6'9''
sh
shopping solved puzzle No#09g11;
14'1''
fr
freelance solved puzzle No#q45w2;
14'27''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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