19
16
11
16
29
10
19
8
3
10
7
44
10
31
18
21
6
3
23
17
14
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14
9
16
13
35
39
10
10
15
21
18
12
14
16
12
17
12
23
27
11
17
12
39
14
28
7
15
17
7
16
24
6
30
1
2
3
4
5
6
7
8
9
?
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/45vep

Latest score list for #45vep

Re
Recovery a second ago
11'29''
Ha
Hail car 4 minutes ago
12'21''
pr
programs 37 minutes ago
4'24''
li
lightroom 15 minutes ago
13'20''
Tr
Trading an hour ago
15'36''
pr
programs 48 minutes ago
15'1''
fa
farmstand 54 minutes ago
17'31''
Cl
Claim 2 hours ago
9'45''
an
anonymous 2 hours ago
6'9''
be
betmgm an hour ago
4'41''

Latest score list for Kakuro

an
anonymous solved puzzle No#4dvje;
13'7''
Lo
Logan solved puzzle No#ndrjk;
17'19''
Ol
Olivia solved puzzle No#yyqjp;
15'30''
an
anonymous solved puzzle No#yyqjp;
10'44''
be
betting solved puzzle No#mp4p2;
4'1''
pe
petrol solved puzzle No#ndgdw;
10'8''
gu
guest solved puzzle No#75m7k;
13'21''
gu
guest solved puzzle No#4d0zp;
4'52''
Av
Ava solved puzzle No#j9084;
18'53''
an
anonymous solved puzzle No#8kp22;
16'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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