12
38
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39
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7
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32
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35
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41
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28
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9
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31
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4g8np

Latest score list for #4g8np

gu
guest a second ago
15'30''
gu
guest 16 minutes ago
16'35''
an
anonymous 35 minutes ago
13'55''
gu
guest 26 minutes ago
12'50''
an
anonymous 47 minutes ago
10'51''
ma
make money 55 minutes ago
5'16''
Lo
Logan an hour ago
4'22''
an
anonymous an hour ago
17'27''
gu
guest 2 hours ago
9'45''
br
brother 2 hours ago
9'29''

Latest score list for Kakuro

an
anonymous solved puzzle No#nw6zk;
19'6''
gu
guest solved puzzle No#nw6zk;
5'6''
gu
guest solved puzzle No#7kygm;
9'46''
se
settlements solved puzzle No#nw6zk;
5'29''
Ur
Urgent solved puzzle No#09nkg;
17'19''
gu
guest solved puzzle No#kwp72;
11'39''
gu
guest solved puzzle No#qy2n9;
3'41''
an
anonymous solved puzzle No#ppg0v;
6'53''
an
anonymous solved puzzle No#wyqze;
6'3''
gu
guest solved puzzle No#d0ke0;
15'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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