14
30
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32
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14
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22
16
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41
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29
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8
28
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35
15
11
8
4
39
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8
8
5
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33
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11
5
9
26
10
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1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/9g17q

Latest score list for #9g17q

No
Noah a second ago
14'13''
Tr
Treatment 16 minutes ago
16'20''
gu
guest 10 minutes ago
6'17''
an
anonymous 37 minutes ago
10'39''
Mi
Mia 26 minutes ago
14'37''
an
anonymous an hour ago
4'17''
gu
guest an hour ago
9'50''
sh
shopping 2 hours ago
12'41''
At
Attorney an hour ago
10'9''
Bi
Bitcoin 50 minutes ago
15'42''

Latest score list for Kakuro

Ho
Hosting solved puzzle No#odey7;
13'20''
gu
guest solved puzzle No#o69pr;
12'54''
gu
guest solved puzzle No#l47q8;
16'34''
ma
majority solved puzzle No#3w1d2;
19'49''
gu
guest solved puzzle No#lp0qr;
11'39''
la
lawyer solved puzzle No#3w1d2;
15'5''
ma
make money solved puzzle No#l24d8;
18'40''
fa
farmstand solved puzzle No#okep4;
12'24''
pr
premium solved puzzle No#o69pr;
14'51''
an
anonymous solved puzzle No#lr224;
13'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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