40
5
3
10
38
21
12
6
5
7
30
6
13
23
6
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10
11
3
14
4
7
4
16
7
3
20
17
12
9
7
11
7
26
16
11
1
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3
4
5
6
7
8
9
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~
123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/4gw14

Latest score list for #4gw14

st
stock price a second ago
7'50''
be
beauty 16 minutes ago
9'56''
an
anonymous 20 minutes ago
11'59''
an
anonymous 14 minutes ago
15'39''
an
anonymous an hour ago
18'32''
fi
fishing an hour ago
4'24''
ov
overtons an hour ago
18'58''
Do
Donate 56 minutes ago
4'6''
Ha
Hail car 2 hours ago
7'52''
pe
petrol an hour ago
4'9''

Latest score list for Kakuro

gu
guest solved puzzle No#x91mp;
7'27''
fi
finance solved puzzle No#dd1yv;
9'6''
da
damage solved puzzle No#rweqg;
8'55''
gu
guest solved puzzle No#6yjwq;
8'55''
be
beauty solved puzzle No#m6nxz;
13'6''
ov
overtons solved puzzle No#m6nxz;
6'0''
an
anonymous solved puzzle No#enen2;
16'8''
pr
premium solved puzzle No#4kv7p;
7'21''
Wo
Workers solved puzzle No#y9v51;
16'46''
Fi
Fitness solved puzzle No#pqpjv;
5'49''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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