15
41
22
11
25
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22
15
10
35
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28
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21
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6
6
15
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3
37
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1
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/6yjwq

Latest score list for #6yjwq

so
social a second ago
18'38''
Lo
Logan 17 minutes ago
15'52''
fr
freelance 20 minutes ago
12'20''
an
anonymous 54 minutes ago
14'38''
gu
guest 19 minutes ago
13'16''
La
Lawyer 42 minutes ago
8'29''
Ma
Mason an hour ago
14'26''
re
repair an hour ago
7'2''
bu
business 2 hours ago
3'54''
fa
family 2 hours ago
12'1''

Latest score list for Kakuro

ph
photography solved puzzle No#zyw1v;
7'21''
Ab
Abigail solved puzzle No#q49yq;
8'3''
Ol
Olivia solved puzzle No#qn7kv;
5'5''
gu
guest solved puzzle No#kwdq1;
8'21''
ma
makeup solved puzzle No#erepn;
16'31''
bu
business solved puzzle No#mn2kw;
8'39''
an
anonymous solved puzzle No#zyw1v;
3'23''
he
healthcare solved puzzle No#rp9n0;
13'26''
sa
sandwich solved puzzle No#mn2kw;
11'27''
an
anonymous solved puzzle No#p6ejr;
11'18''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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