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9
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41
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27
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9
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15
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14
23
11
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8
1
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7
8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4gw2p

Latest score list for #4gw2p

Tr
Treatment há um segundo
19'22''
gu
guest 15 minutos atrás
18'17''
sa
sandwich 11 minutos atrás
17'20''
No
Noah 56 minutos atrás
8'31''
El
Electricity 26 minutos atrás
13'28''
re
relief há uma hora
4'10''
be
betting há uma hora
4'18''
cr
crackstreams 2 horas atrás
12'23''
ma
makeup há uma hora
16'2''
Re
Rehab 2 horas atrás
3'37''

Latest score list for Kakuro

Li
Liam solved puzzle No#yy67n;
9'58''
Is
Isabella solved puzzle No#x927d;
9'8''
an
anonymous solved puzzle No#z572v;
11'41''
Fi
Fitness solved puzzle No#z572v;
14'11''
se
settlements solved puzzle No#z572v;
6'22''
an
anonymous solved puzzle No#z572v;
6'43''
an
anonymous solved puzzle No#yyn91;
8'43''
ma
makeup solved puzzle No#yyn91;
6'9''
sh
shopping solved puzzle No#09g11;
14'1''
fr
freelance solved puzzle No#q45w2;
14'27''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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