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6
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6
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4j22g

Latest score list for #4j22g

an
anonymous a second ago
18'58''
So
Sophia 8 minutes ago
4'11''
in
injury 38 minutes ago
13'23''
wo
workforce 34 minutes ago
12'32''
gu
guest 43 minutes ago
9'42''
cr
credit 28 minutes ago
18'53''
be
beauty 39 minutes ago
8'58''
fi
fishing an hour ago
10'40''
Do
Donate an hour ago
14'12''
In
Internet an hour ago
13'19''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#29d1z;
18'55''
gu
guest solved puzzle No#9e8wq;
6'0''
Ur
Urgent solved puzzle No#292j5;
18'31''
gu
guest solved puzzle No#292qy;
4'38''
gu
guest solved puzzle No#8wdqx;
19'17''
in
intergration solved puzzle No#29d1z;
17'21''
gu
guest solved puzzle No#xgmmd;
5'58''
an
anonymous solved puzzle No#j86z1;
15'55''
an
anonymous solved puzzle No#9e8wq;
13'42''
an
anonymous solved puzzle No#8wdqx;
10'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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