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Kakuro(Evil) https://gridpuzzle.com/kakuro/6wd55

Latest score list for #6wd55

ch
chocolate a second ago
14'39''
gu
guest 19 minutes ago
17'2''
an
anonymous 27 minutes ago
15'41''
Tr
Trading 43 minutes ago
3'21''
in
intergration 13 minutes ago
14'42''
Pa
Paintless 44 minutes ago
16'12''
gu
guest 30 minutes ago
19'7''
Re
Recovery 54 minutes ago
13'48''
Re
Rehab 46 minutes ago
19'17''
so
software 57 minutes ago
8'22''

Latest score list for Kakuro

Cl
Claim solved puzzle No#lmjqg;
6'14''
be
betting solved puzzle No#lzv9m;
12'47''
fa
family solved puzzle No#lx8r7;
16'32''
te
technology solved puzzle No#3wr0y;
19'34''
Ab
Abigail solved puzzle No#3wre2;
19'9''
Ev
Evelyn solved puzzle No#37pw1;
14'56''
an
anonymous solved puzzle No#ov4md;
12'8''
ma
masters solved puzzle No#lmjqg;
5'41''
Tr
Trading solved puzzle No#l95kr;
11'49''
Re
Rehab solved puzzle No#oddyj;
10'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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