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25
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15
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35
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28
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37
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/6yjwq

Latest score list for #6yjwq

bu
business 剛剛
15'15''
an
anonymous 8分鐘前
18'37''
an
anonymous 26分鐘前
16'54''
an
anonymous 23分鐘前
10'17''
pr
premium 58分鐘前
19'13''
gu
guest 一小時前
5'50''
an
anonymous 32分鐘前
17'3''
pr
programs 58分鐘前
3'54''
Ab
Abigail 一小時前
9'27''
ch
chocolate 2小時前
10'15''

Latest score list for Kakuro

ma
masters solved puzzle No#1pxmk;
19'10''
an
anonymous solved puzzle No#827m2;
3'48''
Cl
Classes solved puzzle No#8k1qk;
9'52''
Pr
Prestashop solved puzzle No#wr670;
17'8''
Is
Isabella solved puzzle No#jeqx4;
16'3''
mo
motivation solved puzzle No#65v4q;
17'17''
be
betting solved puzzle No#jeqx4;
3'35''
Am
Amelia solved puzzle No#1pxmk;
17'36''
an
anonymous solved puzzle No#rpq61;
15'13''
be
betmgm solved puzzle No#jeqx4;
10'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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