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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/7n7kk

Latest score list for #7n7kk

pe
petrol il y a une seconde
10'30''
gu
guest il y a 9 minutes
5'6''
an
anonymous il y a 27 minutes
16'6''
an
anonymous il y a 37 minutes
6'27''
an
anonymous il y a une heure
19'21''
ma
magento il y a une heure
16'37''
an
anonymous il y a une heure
4'52''
ma
masters il y a une heure
19'50''
Ma
Mason il y a une heure
18'38''
Ja
Jacob il y a une heure
16'46''

Latest score list for Kakuro

an
anonymous solved puzzle No#456eg;
7'13''
an
anonymous solved puzzle No#5wxg8;
17'22''
Be
Benjamin solved puzzle No#m9rn2;
5'42''
se
sell cash solved puzzle No#zg2ee;
14'54''
re
restoration solved puzzle No#m9rn2;
4'29''
Ja
James solved puzzle No#zg2wr;
11'5''
sp
specialist solved puzzle No#zg2ee;
15'35''
in
insurance solved puzzle No#5wxg8;
3'22''
Am
Amelia solved puzzle No#ej1n2;
18'19''
We
Weight loss solved puzzle No#ej0xk;
4'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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