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Kakuro(Evil) https://gridpuzzle.com/kakuro/89dnk

Latest score list for #89dnk

gu
guest a second ago
14'42''
in
injury 10 minutes ago
6'42''
Em
Emma 33 minutes ago
14'56''
La
Lawyer 41 minutes ago
13'15''
ph
phone 21 minutes ago
10'39''
an
anonymous 35 minutes ago
6'58''
So
Sophia an hour ago
13'4''
mo
motivation an hour ago
11'59''
gu
guest 50 minutes ago
18'27''
wa
warranty 2 hours ago
4'8''

Latest score list for Kakuro

an
anonymous solved puzzle No#6d57r;
17'53''
an
anonymous solved puzzle No#08px8;
17'40''
La
Lawsuit solved puzzle No#m999w;
8'26''
fi
fishing solved puzzle No#y1wjk;
10'15''
gu
guest solved puzzle No#8zzpx;
3'46''
gu
guest solved puzzle No#zgg7e;
17'9''
wo
workforce solved puzzle No#r8w61;
7'19''
La
Lawyer solved puzzle No#dpk7v;
14'44''
in
intergration solved puzzle No#jnp9e;
18'37''
Ga
Gas solved puzzle No#dpk7v;
3'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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