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Kakuro(Evil) https://gridpuzzle.com/kakuro/8vz5x

Latest score list for #8vz5x

Tr
Trading a second ago
19'22''
Lo
Logan 17 minutes ago
17'25''
de
degree 31 minutes ago
6'51''
gu
guest 44 minutes ago
18'58''
gu
guest 35 minutes ago
7'37''
El
Electricity 50 minutes ago
19'47''
Em
Emma 60 minutes ago
10'6''
gu
guest 57 minutes ago
6'7''
Bi
Bitcoin an hour ago
16'58''
in
intergration an hour ago
10'47''

Latest score list for Kakuro

La
Lawyer solved puzzle No#nmqz5;
9'56''
No
Noah solved puzzle No#q48gv;
13'9''
gu
guest solved puzzle No#enkz2;
7'11''
wa
warranty solved puzzle No#wyp52;
16'24''
Ev
Evelyn solved puzzle No#nm5gw;
11'50''
Lo
Logan solved puzzle No#55zy9;
17'25''
an
anonymous solved puzzle No#jdpwy;
13'21''
fa
farmstand solved puzzle No#nm5gw;
12'20''
gu
guest solved puzzle No#z550n;
18'21''
pr
premium solved puzzle No#vnk7d;
12'30''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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