20
27
37
29
18
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9
16
21
9
4
16
16
6
28
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6
9
28
9
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10
19
43
26
6
2
17
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17
14
36
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32
14
11
20
10
21
4
13
27
22
25
16
8
17
22
15
27
1
14
30
5
13
21
8
16
43
11
26
8
16
16
1
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8
9
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Kakuro(Hard) https://gridpuzzle.com/kakuro/9gm2w

Latest score list for #9gm2w

El
Elijah před sekundou
6'32''
sp
specialist 9 minutami před
16'0''
gu
guest 7 minutami před
3'33''
be
beauty 23 minutami před
13'24''
At
Attorney 45 minutami před
6'44''
an
anonymous 29 minutami před
5'1''
so
software před hodinou
8'12''
fa
family 2 hodinami před
11'29''
an
anonymous 2 hodinami před
9'30''
an
anonymous 46 minutami před
16'33''

Latest score list for Kakuro

sh
shopping solved puzzle No#0pr6g;
5'43''
gu
guest solved puzzle No#4dqde;
5'44''
pr
programs solved puzzle No#2pv25;
19'51''
me
medical solved puzzle No#2pv25;
5'59''
se
semrush solved puzzle No#4d27p;
12'35''
gu
guest solved puzzle No#rpnm0;
14'28''
gu
guest solved puzzle No#zyd0m;
10'56''
Tr
Trading solved puzzle No#65jqr;
8'16''
bl
blackboard solved puzzle No#m8wpq;
16'48''
Tr
Treatment solved puzzle No#0pr6g;
6'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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