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Kakuro(Evil) https://gridpuzzle.com/kakuro/9n0m0

Latest score list for #9n0m0

an
anonymous a second ago
9'59''
El
Elijah 12 minutes ago
5'31''
gu
guest 21 minutes ago
16'54''
an
anonymous 54 minutes ago
4'12''
sa
sandwich an hour ago
9'1''
La
Lawyer 56 minutes ago
18'50''
gu
guest an hour ago
4'18''
an
anonymous an hour ago
16'23''
in
intergration an hour ago
18'10''
ph
phone 2 hours ago
10'4''

Latest score list for Kakuro

be
betmgm solved puzzle No#3jg69;
10'56''
an
anonymous solved puzzle No#3194r;
10'27''
Au
Automotive solved puzzle No#odp42;
17'17''
be
betting solved puzzle No#3jg69;
19'16''
Co
Conference solved puzzle No#375nm;
12'55''
Cl
Claim solved puzzle No#l95wx;
18'55''
fa
family solved puzzle No#3jg69;
13'27''
cr
credit solved puzzle No#odp42;
12'11''
gu
guest solved puzzle No#l87qx;
6'56''
gu
guest solved puzzle No#l82ek;
4'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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