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Kakuro(Evil) https://gridpuzzle.com/kakuro/9nj10

Latest score list for #9nj10

te
technology a second ago
6'15''
gu
guest 9 minutes ago
11'11''
gu
guest 17 minutes ago
10'57''
an
anonymous 51 minutes ago
7'39''
ma
magento an hour ago
16'47''
gu
guest 39 minutes ago
10'11''
Ja
James 46 minutes ago
15'12''
in
intergration 48 minutes ago
19'29''
In
Internet 36 minutes ago
18'36''
me
medical 30 minutes ago
4'41''

Latest score list for Kakuro

La
Lawyer solved puzzle No#4jrq4;
14'31''
Is
Isabella solved puzzle No#gyqnm;
7'24''
Wi
William solved puzzle No#gyqnm;
19'33''
pr
programs solved puzzle No#52e0w;
5'57''
pe
petrol solved puzzle No#4jrq4;
18'54''
an
anonymous solved puzzle No#e54k2;
16'59''
so
social solved puzzle No#x0vjd;
8'1''
an
anonymous solved puzzle No#pj2jz;
18'5''
pe
petrol solved puzzle No#e59gg;
6'24''
No
Noah solved puzzle No#878xe;
8'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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