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Kakuro(Evil) https://gridpuzzle.com/kakuro/9nj10

Latest score list for #9nj10

ma
make money há um segundo
14'12''
La
Lawsuit 7 minutos atrás
11'51''
sh
shopping 10 minutos atrás
14'10''
pr
programs 18 minutos atrás
6'22''
Tr
Trading há uma hora
13'47''
se
sell cash há uma hora
11'50''
an
anonymous há uma hora
17'40''
ou
outsource há uma hora
9'1''
an
anonymous 2 horas atrás
16'28''
bu
business 2 horas atrás
11'26''

Latest score list for Kakuro

an
anonymous solved puzzle No#x9d0p;
7'49''
pe
petrol solved puzzle No#p275v;
15'20''
Ab
Abigail solved puzzle No#8wqrk;
15'35''
so
social solved puzzle No#554d9;
4'13''
Av
Ava solved puzzle No#7kv69;
3'54''
gu
guest solved puzzle No#d07y7;
9'51''
gu
guest solved puzzle No#4k065;
3'55''
bl
blackboard solved puzzle No#0940g;
6'29''
an
anonymous solved puzzle No#554d9;
7'17''
an
anonymous solved puzzle No#p275v;
12'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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