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41
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7
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9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/en74n

Latest score list for #en74n

Em
Emma een seconde geleden
7'1''
cr
crackstreams 9 minuten geleden
14'26''
fa
farmstand 12 minuten geleden
5'39''
re
refinancing 22 minuten geleden
13'21''
gu
guest 48 minuten geleden
15'56''
fa
family een uur geleden
13'10''
Au
Automotive een uur geleden
7'44''
fi
finance 42 minuten geleden
13'35''
an
anonymous 2 uur geleden
19'51''
an
anonymous een uur geleden
19'9''

Latest score list for Kakuro

so
social solved puzzle No#rmje4;
16'41''
gu
guest solved puzzle No#kdv95;
11'34''
an
anonymous solved puzzle No#xgerx;
14'34''
fa
family solved puzzle No#eqe7k;
10'3''
Re
Recovery solved puzzle No#6m7w5;
11'57''
gu
guest solved puzzle No#rexyg;
7'21''
su
sundays dog solved puzzle No#rmje4;
5'10''
gu
guest solved puzzle No#k8dpm;
3'49''
so
social solved puzzle No#xgerx;
12'58''
Re
Recovery solved puzzle No#rmje4;
13'43''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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