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Kakuro(Evil) https://gridpuzzle.com/kakuro/ene7n

Latest score list for #ene7n

Be
Benjamin a second ago
8'10''
Lo
Logan 16 minutes ago
5'2''
so
software 29 minutes ago
12'32''
In
Investing 38 minutes ago
5'28''
li
lightroom 58 minutes ago
15'18''
an
anonymous 29 minutes ago
9'26''
an
anonymous 57 minutes ago
5'26''
gu
guest 47 minutes ago
4'22''
gu
guest an hour ago
6'51''
an
anonymous 2 hours ago
6'26''

Latest score list for Kakuro

an
anonymous solved puzzle No#4dvje;
13'7''
Lo
Logan solved puzzle No#ndrjk;
17'19''
Ol
Olivia solved puzzle No#yyqjp;
15'30''
an
anonymous solved puzzle No#yyqjp;
10'44''
be
betting solved puzzle No#mp4p2;
4'1''
pe
petrol solved puzzle No#ndgdw;
10'8''
gu
guest solved puzzle No#75m7k;
13'21''
gu
guest solved puzzle No#4d0zp;
4'52''
Av
Ava solved puzzle No#j9084;
18'53''
an
anonymous solved puzzle No#8kp22;
16'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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