12
36
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17
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21
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21
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9
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43
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12
37
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9
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11
17
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14
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25
34
7
12
30
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8
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16
34
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7
12
11
22
6
25
28
22
12
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1
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/0119g

Latest score list for #0119g

an
anonymous 剛剛
3'27''
Bi
Bitcoin 16分鐘前
10'55''
re
restoration 10分鐘前
9'49''
gu
guest 17分鐘前
12'54''
an
anonymous 20分鐘前
18'37''
mo
mortgage 22分鐘前
13'0''
ch
chocolate 一小時前
11'36''
ov
overtons 一小時前
18'44''
bu
business 43分鐘前
6'24''
an
anonymous 2小時前
19'13''

Latest score list for Kakuro

an
anonymous solved puzzle No#ywn1p;
19'13''
In
Internet solved puzzle No#9q7er;
8'59''
fr
freelance solved puzzle No#j9529;
17'48''
la
lawyer solved puzzle No#4dp45;
6'59''
ma
masters solved puzzle No#2pevd;
17'25''
gu
guest solved puzzle No#9q7er;
11'40''
st
stock price solved puzzle No#d49mp;
7'58''
gu
guest solved puzzle No#51gk9;
18'15''
sa
sandwich solved puzzle No#2pevd;
19'0''
Re
Recovery solved puzzle No#2pevd;
11'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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