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36
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43
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25
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28
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/0119g

Latest score list for #0119g

an
anonymous för en sekund sedan
12'3''
gu
guest 4 minuter sedan
4'53''
ma
majority 10 minuter sedan
11'8''
an
anonymous 33 minuter sedan
13'53''
ch
chocolate för en timme sedan
5'52''
Ja
Jacob 54 minuter sedan
14'20''
Wi
William för en timme sedan
9'6''
Tr
Treatment för en timme sedan
8'58''
Co
Conference 2 timmar sedan
4'44''
an
anonymous för en timme sedan
16'1''

Latest score list for Kakuro

gu
guest solved puzzle No#7k4nm;
19'33''
sp
specialist solved puzzle No#89xg2;
5'20''
an
anonymous solved puzzle No#q4q7q;
12'11''
gu
guest solved puzzle No#89xg2;
19'32''
Li
Liam solved puzzle No#55xm0;
16'13''
fr
freelance solved puzzle No#5592d;
16'9''
re
recovery solved puzzle No#gnen2;
7'50''
gu
guest solved puzzle No#kwnr5;
13'7''
gu
guest solved puzzle No#gn16v;
13'58''
re
restoration solved puzzle No#2y6mz;
5'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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