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Kakuro(Evil) https://gridpuzzle.com/kakuro/1p756

Latest score list for #1p756

gu
guest a second ago
4'10''
Mi
Mia 5 minutes ago
11'31''
gu
guest 9 minutes ago
14'5''
gu
guest 47 minutes ago
12'53''
la
lawyer 37 minutes ago
13'54''
te
teriyaki 16 minutes ago
13'36''
El
Electricity 21 minutes ago
16'52''
pr
programs 59 minutes ago
5'58''
pr
premium 52 minutes ago
18'26''
an
anonymous an hour ago
18'41''

Latest score list for Kakuro

So
Sophia solved puzzle No#zqk5r;
3'45''
gu
guest solved puzzle No#4wx4p;
15'51''
sa
sandwich solved puzzle No#yvr8k;
3'33''
st
stock price solved puzzle No#0y582;
18'49''
gu
guest solved puzzle No#7jeg1;
11'13''
gu
guest solved puzzle No#0y462;
8'26''
We
Weight loss solved puzzle No#we9j2;
9'21''
Ev
Evelyn solved puzzle No#160er;
17'38''
gu
guest solved puzzle No#k8vk1;
17'26''
Av
Ava solved puzzle No#q80vv;
18'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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