23
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41
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28
17
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25
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9
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3
7
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3
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17
9
23
1
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/ex5n4

Latest score list for #ex5n4

gu
guest a second ago
18'6''
Ja
James 19 minutes ago
4'45''
Lo
Logan 24 minutes ago
15'56''
an
anonymous 30 minutes ago
10'40''
an
anonymous an hour ago
13'13''
re
recovery an hour ago
4'35''
Ol
Olivia an hour ago
17'26''
gu
guest 52 minutes ago
12'1''
gu
guest 2 hours ago
9'5''
in
intergration 58 minutes ago
4'56''

Latest score list for Kakuro

gu
guest solved puzzle No#mjj2q;
8'59''
Au
Automotive solved puzzle No#mj9pg;
15'39''
an
anonymous solved puzzle No#j8nd9;
14'59''
Mi
Mia solved puzzle No#rmp20;
11'0''
an
anonymous solved puzzle No#pwnwz;
11'12''
Ab
Abigail solved puzzle No#q82mv;
12'11''
Lo
Logan solved puzzle No#165e9;
10'36''
gu
guest solved puzzle No#zvd6r;
14'34''
gu
guest solved puzzle No#wez90;
19'30''
gu
guest solved puzzle No#j8nd9;
12'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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