23
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41
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28
17
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12
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25
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9
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3
7
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3
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17
9
23
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/ex5n4

Latest score list for #ex5n4

Cl
Classes a second ago
9'14''
gu
guest 12 minutes ago
11'28''
gu
guest 7 minutes ago
3'24''
wa
warranty 57 minutes ago
17'19''
gu
guest 16 minutes ago
10'50''
an
anonymous an hour ago
4'41''
Au
Automotive 34 minutes ago
10'10''
wo
workforce an hour ago
5'4''
pr
programs 54 minutes ago
4'52''
an
anonymous 2 hours ago
19'45''

Latest score list for Kakuro

in
injury solved puzzle No#we9py;
8'31''
gu
guest solved puzzle No#xg61d;
19'27''
El
Electricity solved puzzle No#we02q;
12'11''
gu
guest solved puzzle No#vr2dk;
18'46''
pr
premium solved puzzle No#gexp1;
3'30''
gu
guest solved puzzle No#mj19q;
13'43''
an
anonymous solved puzzle No#pw580;
4'42''
gu
guest solved puzzle No#we9py;
7'56''
an
anonymous solved puzzle No#we41k;
6'29''
In
Investing solved puzzle No#we9py;
11'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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