4
17
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39
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12
9
22
26
11
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3
17
7
14
8
3
12
6
7
12
18
4
9
10
6
4
11
37
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4
1
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4
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6
7
8
9
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~
123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/gnr5m

Latest score list for #gnr5m

ma
makeup a second ago
10'26''
re
restoration 4 minutes ago
7'55''
Ol
Oliver 13 minutes ago
3'38''
fa
family 30 minutes ago
18'12''
ma
majority 33 minutes ago
14'55''
sp
specialist 46 minutes ago
17'47''
la
lawyer an hour ago
18'54''
gu
guest an hour ago
10'33''
la
lawyer an hour ago
4'48''
sh
shopping an hour ago
18'30''

Latest score list for Kakuro

gu
guest solved puzzle No#96qyw;
4'8''
gu
guest solved puzzle No#zg22y;
4'38''
wa
warranty solved puzzle No#ppw8g;
14'59''
gu
guest solved puzzle No#zqdjy;
6'14''
Re
Rehab solved puzzle No#zg8gn;
16'3''
gu
guest solved puzzle No#pp620;
11'50''
be
beauty solved puzzle No#y194p;
12'48''
re
repair solved puzzle No#201zz;
11'52''
fi
fishing solved puzzle No#ppw8g;
11'0''
ch
chocolate solved puzzle No#zqdjy;
15'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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