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19
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9
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123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/knd2q

Latest score list for #knd2q

gu
guest a second ago
16'24''
an
anonymous 16 minutes ago
16'7''
Re
Rehab 25 minutes ago
17'25''
gu
guest 49 minutes ago
4'6''
an
anonymous 58 minutes ago
17'14''
su
sundays dog an hour ago
13'11''
te
technology an hour ago
6'51''
sp
specialist an hour ago
12'59''
an
anonymous an hour ago
12'49''
gu
guest 2 hours ago
5'12''

Latest score list for Kakuro

gu
guest solved puzzle No#4gr7g;
6'22''
La
Lawsuit solved puzzle No#qy1xv;
12'1''
an
anonymous solved puzzle No#qy1xv;
10'10''
so
software solved puzzle No#4gr7g;
3'51''
ma
masters solved puzzle No#4gr7g;
14'6''
li
lightroom solved puzzle No#m602q;
10'59''
an
anonymous solved puzzle No#gq6z2;
8'0''
Re
Rehab solved puzzle No#4gk24;
10'41''
an
anonymous solved puzzle No#qy1xv;
14'12''
fa
family solved puzzle No#2kq18;
8'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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