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Kakuro(Evil) https://gridpuzzle.com/kakuro/m699g

Latest score list for #m699g

an
anonymous a second ago
17'55''
gu
guest 19 minutes ago
8'59''
gu
guest 14 minutes ago
15'51''
an
anonymous 18 minutes ago
14'0''
sa
sandwich 37 minutes ago
16'21''
ch
chocolate 23 minutes ago
10'7''
sa
sandwich 24 minutes ago
11'55''
Tr
Trading 29 minutes ago
5'17''
do
doctors 2 hours ago
12'48''
Em
Emma 2 hours ago
7'17''

Latest score list for Kakuro

Ev
Evelyn solved puzzle No#gnn10;
13'41''
La
Lawyer solved puzzle No#7kxj1;
6'19''
an
anonymous solved puzzle No#q4qde;
17'59''
Au
Automotive solved puzzle No#7k0vk;
17'50''
an
anonymous solved puzzle No#55z9w;
10'32''
bu
business solved puzzle No#x901d;
11'54''
Ol
Oliver solved puzzle No#jdpwy;
14'13''
an
anonymous solved puzzle No#jdpwy;
16'31''
gu
guest solved puzzle No#enrjg;
11'30''
ma
masters solved puzzle No#z599n;
18'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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