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Kakuro(Evil) https://gridpuzzle.com/kakuro/mp48r

Latest score list for #mp48r

Cl
Claim a second ago
5'31''
mo
mortgage 12 minutes ago
15'25''
gu
guest 17 minutes ago
5'45''
gu
guest 50 minutes ago
5'41''
So
Sophia 43 minutes ago
8'1''
te
teriyaki an hour ago
15'2''
So
Sophia 39 minutes ago
14'30''
an
anonymous an hour ago
5'36''
ch
chocolate an hour ago
17'18''
ma
make money an hour ago
5'44''

Latest score list for Kakuro

se
semrush solved puzzle No#en7q7;
3'52''
re
relief solved puzzle No#en7dg;
17'54''
Ha
Hail car solved puzzle No#enmpg;
18'14''
Ab
Abigail solved puzzle No#2y7vz;
18'49''
ov
overtons solved puzzle No#09e72;
10'53''
li
lightroom solved puzzle No#vn659;
16'48''
ma
majority solved puzzle No#kwke5;
11'34''
an
anonymous solved puzzle No#09e72;
12'41''
No
Noah solved puzzle No#en7dg;
12'26''
me
medical solved puzzle No#gn5k0;
12'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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