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Kakuro(Evil) https://gridpuzzle.com/kakuro/nmggr

Latest score list for #nmggr

de
degree 한 초 전
11'56''
an
anonymous 13 분 전
14'55''
an
anonymous 32 분 전
13'48''
gu
guest 49 분 전
9'46''
te
technology 한 시간 전
19'42''
an
anonymous 한 시간 전
4'44''
Pa
Paintless 한 시간 전
11'24''
gu
guest 한 시간 전
12'14''
Lo
Logan 한 시간 전
5'44''
su
sundays dog 2 시간 전
16'23''

Latest score list for Kakuro

gu
guest solved puzzle No#okk45;
14'42''
te
technology solved puzzle No#okk45;
6'49''
de
degree solved puzzle No#ov5jy;
19'43''
an
anonymous solved puzzle No#l8n9k;
11'11''
Ol
Oliver solved puzzle No#3w6ey;
15'41''
se
settlements solved puzzle No#3w6ey;
3'57''
so
software solved puzzle No#oyx8n;
8'21''
gu
guest solved puzzle No#l2xv5;
10'28''
gu
guest solved puzzle No#3emr7;
14'12''
an
anonymous solved puzzle No#3w6ey;
7'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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